..since I've posted anything. I am glad the retail season has slowed down and the bees are in bed for the winter. That gives me some time to do other things.
Glad to hear we may get trading put back in the game. As busy as I usually am, all I can do is build and consolidate. Now if i get a few extra minutes I can at least roam around trading.
I might even find more victims that way.
This game seems like it passed quickly. Of coarse I didn't play much. I got hit pretty hard about the time I got busy and just never rebuilt.
One of the more interesting things I've been busy with is Beekeeping. In April I built Hives and in May got my packages of bees. With only a few small problems (like loosing a queen) I am slowly learning how beekeeping works. While I won't get any honey this year, if they survive the winter, I should get a few gallons next year.
Beekeeping is a little like being a builder. Build a hive up and let them produce for you.
The attacking comparison comes from weakening an established hive and letting your hive rob it of honey. I failed at my first attempt at this, but will try again.
I will sign on to the restart, but again I will probably not play much until fall. Just enough to keep up with changes and all of you that make this game fun.
Entry Edited 1 time - Edited on Jun 29, 2008 - 9:59 pm
Space Beacons.
The space beacon is a rarely used option in AAT. It is used to leave notes in space sectors. This can be used for notating ownership, trade routes or other useful notes.
Don't plan on using these beacons as a permanent message. They can be changed by anyone that clicks on them.
This fact can make them a very interesting billboard of messages back and forth between sector owner and anyone that enters the sector. Warnings and CLEAN trash talk make them fun and at 100 credits they are cheap enough just for entertainment value.
One game Tarnus made a scavenger hunt using them as direction billboards. While this is fun, be sure that it is not leading you into a trap. Try spicing up your game with a few.
2007 and .31 Main game is over and here are the top 20 results. I got beat up pretty bad in the first few months, but hung in there and clawed my way up for my first top 20 finish. Even that is a bit deceiving as there are much better players that got destroyed in the last few weeks. To all of you that played, thanks for a great game.
Standing Score: Player Profile (if known)
1 133,028,026 Kennedy Moonraker
2 72,306,580 Jack Acid
3 63,664,914 LBJ Satman
4 61,985,738 R Hood Phirephly
5 58,058,956 Target SlayeR
6 54,496,988 Harry S Truman Tarnus Harten
7 54,189,930 Orion Kilroy
8 34,908,824 Teddy Roosevelt Darth Chef
9 32,071,355 Afterburn A-Blitz
10 29,913,010 Lucky Starr Lucky Star
11 29,243,726 Vicious
12 28,884,993 Hound Dog
13 28,849,141 ThunderHorse Hedron
14 28,085,689 Galactus
15 27,703,081 Zoid Zoid
16 26,757,765 Tijgerin Lioness
17 22,608,774 Herbert Hoover Max Headroom
18 22,595,898 Rebel outlaw69
19 21,317,981 Galawin Galawin
20 20,869,298 Nurse Betty Queen Amidala
Entry Edited 4 times - Edited on Feb 29, 2008 - 10:25 pm
Spies.
The first thing you should know about spies is how to dispose of them. A spy can tell your location, your planets location, what is on your planet, they can even sabotage your planets.
Cleaning spies from Planets. Click on your planet icon to access your main planet page. Find the option Click here to clean up the planet from enemy spies. This is the first thing you should do if you have been away from the planet for a day or two or if you suspect another player has been in the sector. Click often. You do not want any spies to transfer to your ship and reveal the location of your other planets. The spy can transfer to your ship if you do anything in the planet menu. So make sure you clean for spies before transferring or upgrading. You may have to clean 4-5 times if your sensor levels are lower than the spy's cloak level. The Cloak level of the spy is based on what the ship cloak that dropped him. If you want to leave spies that are hard to find, make sure your ship's cloak is high.
Cleaning Spies from ships. To clean spies off of ships you need to go to a device port and use the clean for spies option there. Again you may have to clean 3-4 time to get all the spies. The best way to avoid getting spies on your ship is to clean your planets regularly and clean any newly captured planet before accessing the planet in any other way. Also avoid picking up debris, as spies can hide in the debris. One way to clean a larger ship without spending lots of money is to trade to a smaller ship before cleaning for spies. Just remember that you may transfer any spies to your planet if you do this. Perhaps you can trade ships before transferring credits off of captured planets.
Spies tell all kinds of great information about your opponents. Nothing is as satisfying as getting a spy on an enemies ship. You can tell the location of that ship at all times. You can learn the locations of all planets visited by that ship. That includes those scanned in passing. You can see what your spies have learned on the spy menu.
Spies on planets are almost as good. They can steal credits, reduce population, or destroy weapons. My personal favorite is the planet capture. A spy can actually capture a enemy planet without firing a shot. To place a spy on a planet you need to have cloaks higher that the planets sensors. Just click on the enemy planet and the option to send spy to planet is next to the scan and attack options. Warning: you cannot send a spy to a planet of a player that would give you a bounty.
Entry Edited 1 time - Edited on Feb 22, 2008 - 9:49 pm